Assassin’s Creed has
not only introduced the world to the incredible potential of next-gen gaming,
but also to the visually spectacular work that can be produced under strict
timeframes. It goes without saying that the AC franchise hit the ground running
after unveiling Altair’s saga in November of 2007. However, as of 5 years ago,
we as core gamers have come to expect more from the franchise. Some of our
expectations include: less linear gameplay, a larger variety of side missions,
better and smarter AI/NPCs, and much less diluted and more ‘eye-poppingly’
accurate environments that beg you to free-run through them.
Showing posts with label xbox 360. Show all posts
Showing posts with label xbox 360. Show all posts
Wednesday, 7 November 2012
Tuesday, 15 May 2012
Some Game Called 'Rage'
I downloaded the demo when it went live on the Marketplace, and I wasn't very satisfied with it. Now then, bearing in mind that I'm not a reviewer of any sort, the game had fantastic visuals. Although I had no idea what the heck was going on (no backstory, goals or controls were given) the game had fantastic visuals. According to reviews, Rage's post-apocalyptic backdrop is not all that unique, in fact it's overused. But as usual for a game like this, I'll play it for the experience and of course, the VISUALS.
I'll post more of my thoughts on Rage once I fire it up and play from the beginning.
- Posted using BlogPress from my Dragon Slayer Hub in Skyrim
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