Showing posts with label bullets in 3ds max. Show all posts
Showing posts with label bullets in 3ds max. Show all posts

Saturday, 17 March 2012

CG Bullets in After Effects [Composite]


I made these bullets in 3D Studio Max, and rendered them out in separate passes. I personally loved the Reflection pass, it came in so handy with it's almost-unnoticeable HDRI.

Color correction has always played an important role in compositing and in this case the bullets had to undergo a few corrections. Originally they were given a golden/brass diffuse but I preferred a more red-like color. I added a small camera move inside of After Effects to show-off depth. And a camera-lens blur to top it all off - I find that there is some problem with it though, in that there is something wrong with the focus, maybe the order in which the lens focuses is a bit off but feel free to correct me.